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3 - 6 September 2017

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Jason Brown

Featured speaker

Jason Brown

Jason Brown is a film and television producer, as well as one of the partners in the Sean Daniel Company (SDC) — an independent production company developing some of the biggest television and film projects for a wide range of studios and networks. Among other, SDC is currently in production on the third season of the Syfy/Netflix co-production The Expanse. The company also helped set up, together with Tomek Bagiński and Platige Image, the recently announced The Witcher Netflix series.

 

Brown joined the company in 2009 and rose to become a partner in 2015. He now oversees the company's entire film and television slate and is also a producer developing a number of projects. Among them are Agent 13 for Universal with Charlize Theron starring and producing; Scary Stories to Tell in the Dark, based on the acclaimed children’s horror book series, with Guillermo Del Toro directing for CBS Films/Lionsgate; as well as acclaimed director Park Chan-Wook’s next English language film, which is slated to shoot in 2018. He’s also developing an adaptation for television of the groundbreaking augmented-reality game Ingress from Niantic Labs, the makers of Pokémon Go and an offshoot of Google.

 

He spent his early professional years working in gaming as a critic and writer for GameSpot and Computer Gaming World magazine, and has made the intersection of linear and interactive stories a focus of his work. Prior to joining Sean Daniel at SDC, Brown worked for producers Dan Jinks and Bruce Cohen, as well as Scott Rudin at his home office in New York.

 

Raised in a globetrotting family, Brown is a graduate of New York University’s Tisch School of the Arts, studied at FAMU in Prague, grew up San Francisco and Berlin, and spends as much time as he can with his family who now live in Asia.

Mike Sanders

Mike
Sanders

Mike Sanders is the senior visual director for Activision’s Central Studios, where he’s overseeing innovation in art, animation and production across Activision’s game franchises, most notably Call of Duty.  He’s is also focusing on bringing film quality VFX to game development and emerging AR/VR markets.

 

Sanders is one of the entertainment industry’s leading experts in advanced technologies for realism in computer graphics for films and games. He has over 20 years of experience in creating cutting edge imagery for more than 85 major motion pictures and AAA game titles.

 

Previously director of virtual production for Industrial Light & Magic, Sanders was collaborating with Disney divisions such as Lucasfilm, Pixar, Marvel and Imagineering, and built much of the foundational creative technology of the ILMxLAB.  

 

Sanders has worked with most top directors and every major studio, including such memorable projects as the digital cast in Titanic, many of the effects in recent Star Wars films, the behind-the-scenes tech that launched Avatar, and the believable characters in Pirates of the Caribbean.

 

He has many patents awarded for digital production and virtual cinematography. In 2009, Sanders was recognized by the Producer’s Guild of America as a member of their inaugural Digital 25 list for the most notable contributors to digital storytelling.

Bryan Cioffi

Bryan
Cioffi

Bryan Cioffi is the VP / Creative Director of Global Footwear for Converse Inc. He’s responsible for inspiring and developing the footwear design team, setting long term and seasonal creative strategy, and shaping the vision for some of the world’s most iconic footwear.

Bryan joined Converse in 2004 to build the rapid footwear prototyping group that brought new and emerging digital (2D and 3D) printing technologies and processes to Converse. While researching 2D digital printing in 2008, Bryan created the system and techniques that would become Converse Ink, the first of its kind ‘customization at retail’ experience. In 2010 Bryan served as Director, Innovation where he partnered with all areas of the company to help create and unlock a new product creation offense called Global Prototype Culture. In this role, he led the efforts to rebuild the team itself and install the first brand wide Innovation pipeline.

Prior to joining Converse, Bryan spent 4 years at Medica Corporation, a biotech manufacturer, designing and helping bring to market high-end medical laboratory equ

Tomasz Radziewicz

Tomasz
Radziewicz

Tomasz Radziewicz is a sculptor, concept artist and character designer. He graduated with honors from the Academy of Fine Arts in Gdańsk under prof. Stanisław Radwański. He was also a scholar in the atelier of Stephan Balkenhol at the Academy of Fine Arts in Karlsruhe, Germany.

 

For the past few years he’s been working on video game and film related projects. In 2014, along with UDock creative studio, he designed the Collector’s Edition figure for The Witcher 3: Wild Hunt, as well as a 2,5 meters high sculpture depicting the witcher Geralt fighting a Noonwraith, with the latter currently on display at the CD PROJEKT RED headquarters in Warsaw.

 

His classical background allows him to sculpt freely in any scale, material or theme. He created many monumental statues including the Józef Piłsudski Monument in Gdańsk, The Monument of the Pope John Paul II in Przemyśl and Kazimierz Deyna Monument in Warsaw.

 

Tomek is an active member of the international sculpting scene, with his works featured at a variety of events worldwide.

 

ArtStation portfolio

Aris Kolokontes

Aris
Kolokontes

Aris Kolokontes is a freelance sculptor and creature designer based in Athens, Greece.

 

His fascination with monsters, make-up, and creature FX began with films he saw in his childhood such as Alien, King Kong, Jurassic Park, Star Wars, and Lord of the Rings. At the age of 16, he started experimenting with clay, while working non-art related day jobs for a living. In 2008, Aris decided to focus exclusively on his hobby and become a professional sculptor.

 

Initially he published his works on internet forums and in social networks. His first commercial job was for the UK based Millennium FX on Doctor Who and Torchwood TV series. Since then, he worked as a sculptor on such film projects as Spanish horror Blind Alley at Plan 9 FX, The Hobbit trilogy at Weta Workshop in New Zealand, as well as Victor Frankenstein and latest installment of the Alien franchise — Alien Covenant, for 20th Century Fox.

 

In 2012 he ran a first live-action sculpting course at Zero SFX in Barcelona, Spain. In his free time, he works on his own original sculptures.

 

Tomasz Bagiński

Tomasz
Bagiński

Tomasz Bagiński is an Academy Award-nominated, BAFTA-winning filmmaker, visualist and storyteller.

 

For the wide audience Tomek is known as the director whose short films have won BAFTA and LIA awards, were shortlisted for the Academy Awards, with an Oscar nomination for The Cathedral, and received nominations for Emmy and VES.

 

Although within the animation industry, his name is associated with some extraordinary commercials Bagiński was also responsible for directing the now-iconic game cinematics for CD PROJEKT RED’s The Witcher series and Cyberpunk 2077, as well as Microsoft and Ubisoft’s productions. As a director of commercials, having made nearly 150 of them, he has worked with BBC, EA Sports, Coca-Cola, Nike, and History Channel, among others.

The advertising part of Tomek’s portfolio includes some unusual projects such as Ambition, a promotional film for the European Space Agency, featuring Aidan Gillen and Allegro Polish Legends — a series of short fantasy films based on Polish folklore.
 

Currently he is set to direct a live-action adaptation of The Witcher, produced by Netflix in co-operation with Platige Image, and the Saint Seiya anime — a feature movie based on a popular Japanese manga and anime.

Niek Neervens

Niek
Neervens

Niek Neervens is a senior animator at Guerrilla Games, where he’s responsible for the in-game animations of Aloy in Horizon: Zero Dawn. He also worked on the studio’s previous title, Killzone: Shadowfall.

 

For a long time Niek couldn’t decide what he wanted to do professionally, but the love for movies, videogames, and drawing were a constant presence in his life. He eventually realized his passion and talent for animation, and decided to join the game industry to help create memorable interactive experiences for gamers around the world.


Before joining Guerrilla Games, Niek worked with Shosho — the Amsterdam-based animation studio, where he did VFX work on a number of projects, including Kauwboy and Kill Zombie!

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News

Select Promised Land 2017 lectures now available on YouTube

For those of you who couldn’t join us this September in Łódz, or are looking for a taste of what Promised Land is all about, we’ve just released a selection of lectures from this year’s event online.   The videos are available on the official Promised Land YouTube channel. You can check out what’s on the menu, as well as tune in directly below.   Listen more

Looking back at Promised Land 2017

This September, hundreds of artists and creative industry professionals from all around the world came to Łódź, Poland to celebrate digital and traditional arts at Promised Land Art Festival 2017.   This year, the halls of EC1 Łódź welcomed nearly 500 participants and played host to:   ● 50 hours of lectures, discussion panels, and Meet the Artist sessions; ● 30 hours more

Converse's Bryan Cioffi closes this year’s Promised Land speaker lineup

Bryan Cioffi is the VP / Creative Director of Global Footwear for Converse Inc. He’s responsible for inspiring and developing the footwear design team, setting long term and seasonal creative strategy, and shaping the vision for some of the world’s most iconic footwear. Bryan joined Converse in 2004 to build the rapid footwear prototyping group that brought new and emerging digital (2D more

Sculptor Tomasz Radziewicz returns to Promised Land

Tomasz Radziewicz is a sculptor, concept artist and character designer. He graduated with honors from the Academy of Fine Arts in Gdańsk under prof. Stanisław Radwański. He was also a scholar in the atelier of Stephan Balkenhol at the Academy of Fine Arts in Karlsruhe, Germany.   For the past few years he’s been working on video game and film related projects. In 2014, along with UDock more

Promised Land welcomes Jason Brown!

Jason Brown is a film and television producer, as well as one of the partners in the Sean Daniel Company (SDC) — an independent production company developing some of the biggest television and film projects for a wide range of studios and networks. Among other, SDC is currently in production on the third season of the Syfy/Netflix co-production The Expanse. The company also helped set up, together more

Aris Kolokontes joins this year's Promised Land speaker lineup

Aris Kolokontes is a freelance sculptor and creature designer based in Athens, Greece.   His fascination with monsters, make-up, and creature FX began with films he saw in his childhood such as Alien, King Kong, Jurassic Park, Star Wars, and Lord of the Rings. At the age of 16, he started experimenting with clay, while working non-art related day jobs for a living. In 2008, Aris decided to more

All news »