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Vlad Derhachov joins this year's Promised Land speaker lineup

Vlad Derhachov is a senior environment artist at Infinity Ward, where his most recent project was Call of Duty: Infinite Warfare.

 

He has been working in the games industry for over 11 years, developing titles for a variety of platforms — from handheld devices like the Nintendo Gameboy and DS, and iPhone, through home consoles like the Wii, PlayStation 3, Xbox 360, PlayStation 4, Xbox One, all the way to VR.

 

Throughout the years, Vlad cooperated with Electronic Arts, Gameloft, Eidos, and Ubisoft among other. His skills helped create games from such AAA franchises as Need for Speed, Splinter Cell, Far Cry, Rainbow Six, and Thief.  

 

Vlad's works have been featured on 3D art websites like gameartisans.org and level-design.org, as well as in 3DTotal's book The Unreal Game Engine: A Comprehensive Guide to Creating Playable Levels. He has also taught several workshops and courses about creating video game environment for Syn Studio and GameArtisans Montreal.

 

Having educational background in architecture and fine arts, Vlad believes in fundamental aspects of art creation such as composition, structure, color, and contrast.