Simon Unger has been animating in the entertainment industry since 2001, spending most of his career in video games.
He was a cinematic lead for Electronic Arts, animation director at Square Enix, lead animator and art director for Robotoki. Now he’s a senior animator for Phoenix Labs in Vancouver, working on Dauntless.
Outside of game development, Simon has also taught the art of animation at some of the top schools, including Gnomon, iAnimate, and Vancouver Film School. He has also been a speaker at several conferences on animation and game development, including GDC 2013 (performance capture in games), GDC 2014 (cameras and cinematography), GDC 2016 (animation bootcamp microtalks), and GDC 2017 (animation pipelines and workflows).