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Łukasz Alwast

Łukasz
Alwast

Łukasz Alwast is a creative producer specializing in new media worldbuilding and immersive experiences, including the award-winning Polish Pavilion at Dubai Expo 2020 and the OKX Collective Metaverse. Most recently, he led a team of concept artists, space scientists, architects, writers, and sound designers who conceptualized a near-future Mars inspired metaverse world (Everdome). He was also the creative lead of the immersive web3 metaverse experience (OKX Collective Metaverse), a collaboration between the cryptocurrency exchange OKX, Manchester City Football Club, Creative Artists Agency, and the Dutch electronic music DJ Oliver Heldens. Previously, Łukasz held various creative production and leadership roles within the creative industries (Platige Image — animation, VFX, special projects), Everdome (metaverse, web3) and has co-led two independent design studios in senior leadership and entrepreneurial roles (Science Now, Stellar Fireworks). He was also the creative producer and director of the award-winning immersive exhibition at Dubai Expo 2020 (Polish Pavilion).
Genci Buxheli

Genci
Buxheli

Genci Buxheli is a lead character artist at Eidos Montreal based in Montreal, Canada. Originally from Albania, he decided to pursue his dreams of becoming a character artist in the video game industry by working primarily as a freelancer for different mobile game developers.

 

In 2017 he joined Eidos Montreal as a lead character artist to work on Marvel’s Guardians of the Galaxy, where he had the opportunity to create some of the game`s main protagonists and antagonists — as well as supporting cast members.

 

When creating workflows, Genci often finds inspiration from other departments to help speed up and improve the creation process of character modeling and shading.
Matt Cexwish

Matt
Cexwish

Matt Cexwish is a senior architect and art director currently working for Gamecan. He founded the überliner inc. collective, which specializes in 3D printing, art coaching, designing physical props for film productions, and creating collectibles with business partners like CD PROJEKT RED, Activision Blizzard, and others. He has created several unique IPs and is currently helping to create the lore and look of the sci-fi shooter Contenders: Arena.
Andrea Chiampo

Andrea
Chiampo

Andrea Chiampo is a London-based Italian digital artist and established concept designer for the entertainment industry. His client list includes Disney, Netflix, 20th Century Fox, The Mill and many more. Although his work is mainly known for his distinct and never-before-seen realistic creature design, Andrea has lately aroused curiosity among the digital art community after the reveal of a new, unique, and evocative style. What at first sight might be misunderstood as an antique and eerie lithography is instead the result of Andrea’s digital sculpting and 3D rendering. In Andrea's own words, “The crucial difference between my typical creature work and my Futured Past collection is dictated by the fact that the latter was in no way demanded or influenced by industry demand, but arose naturally and unconditionally from my soul”.
Andy Cung

Andy
Cung

Andy Cung is a writer, director, and storyboard artist working in the film and animation industries. He has worked with several major studios, including Netflix, Disney, Cartoon Network, Comedy Central, Freeform, 20th Century Studios, and Hulu, as well as contributed to shows and films like Trash Truck, Arlo the Alligator Boy, and the Emmy-nominated The Powerpuff Girls. Prior to his current career, Andy worked as an engineer. He brings an analytical approach to creative tasks that he combines with his passion for storytelling.
Jarosław Drabek

Jarosław
Drabek

Jarosław "Camelson" Drabek is a professional miniatures painter who began his career in 2006. Since then, he has won numerous competitions and collaborated with leading figurine companies from around the world and also paints miniatures for CD PROJEKT RED GEAR. He attributes his long and fruitful career to the passionate approach he brings to every one of his projects.
Ben Erdt

Ben
Erdt

Ben Erdt has worked in the industry for over 10 years as a character/creature artist and has previously worked on titles such as Killzone: Shadow Fall, Horizon Zero Dawn, its DLC Frozen Wilds, the early stage of Horizon Forbidden West, NVIDIA’s Project Sol, and Love, Death & Robots. He joined Blizzard Entertainment in 2018 and is currently working on Diablo IV as a lead character artist. Previously, he collaborated with the Cinematics team as a character modeler for the World of Warcraft: Shadowlands and Dragonflight release cinematics.

 

Being driven by cartoons, comics, books, crafting, drawing, and video games since his childhood, Ben developed an early passion for characters and aliens. After making his first baby steps in 3D in 2005, it is now his primary medium to let out his childhood dream of making creatures, monsters, and characters — ranging from hyperreal to stylized.
Wojciech Fikus

Wojciech
Fikus

Wojciech Fikus is an architect and self-taught computer graphics designer, an enthusiast of science-fiction, military aviation, monumental architecture, and Blender 3D. Currently, Wojtek works as an art director at Platige Image for the Call of Duty franchise. Since 2017, he has been associated with the "Space is More" scientific group, with which he participated in award-winning competitions on the subject of extraterrestrial settlements, combining art with a scientific approach. Along with others, he was responsible for the theoretical design of the "Twardowsky" Mars Colony, a 1,000-person settlement located in the Jezero crater on Mars. In recent years, Wojtek was lead concept artist and art director for the Polish sci-fi metaverse project Everdome, a futuristic vision of human civilization on Mars in the year 2170.
Spiridon Giannakis

Spiridon
Giannakis

Spiridon Giannakis has been working in print media since 2006. After working as a designer for a local publisher and a short detour in illustration, he started working as a freelance graphic designer in 2013. Starting in 2017 with Even Mehl Amundsen’s TEGN he focused on creating artbooks, combining his design skills with his passion for art. Since then he also helped other artists, like Abigail Larson, Björn Hurri, Bastien Deharme, Ruan Jia, and many more, to publish their work. Aside from these collaborations, he also designs books for Éditions Caurette (Kim Jung Gi, Katsuya Terada, Jesper Ejsing), Xsolla, We Are Fuzzy (Sleep Tight), and other independent studios. In 2023, he launched his agency Cursive and a new project called convoloot which is geared toward bringing valuable conversations to the creative communities.
Piotr Gutsche

Piotr
Gutsche

Piotr Gutsche is a 3D generalist and instructor with over 10 years of experience in creative fields and the entertainment industry. He was an escape-room designer, a stop-motion puppet animator (in the Oscar-winning, but unfortunately now non-existent SE-MA-FOR studio) and a 3D printing expert. For the last few years he's been focusing on Unreal Engine, working on a meditational VR experience and various cinematics. His main expertise is 3D scanning and photogrammetry, which he tries to promote at every opportunity. Most recently, he supervizes the development of a 3D educational YouTube channel “Robimy3D”.
Peter Han

Peter
Han

Peter Han is a Superani artist based in Southern California. His work spans a variety of industries, such as games, animation, advertising, illustration, fashion, and education. Peter has taught at schools around the world as well as the Art Center College of Design for over 10 years. Although he primarily works as an educator, he also freelances as an artist and designer.
Gustaf Holmsten

Gustaf
Holmsten

Gustaf Holmsten started his career in 2005 as a 3D artist/motion designer before pursuing a career as an art director working with commercials and promotion for TV shows like Nip/Tuck and The Shield. Gustaf is a key member of the Goodbye Kansas Cinematics team, a group that — under different names — has existed for close to ten years. As creative director for Goodbye Kansas Studios, he manages the creative process for a wide span of game-related projects, with clients such as EA, Massive, Ubisoft, BioWare, Dice, Sony Computer Entertainment, and Avalanche.
Danny Homan

Danny
Homan

Danny Homan is the lead writer of Star Wars Jedi: Survivor. Originally from Gainesville, Florida, Danny has worked in the video game industry as a writer on some of gaming’s biggest franchises, including Borderlands and Star Wars. In addition to his game writing, Danny has served as a narrative consultant for interactive television projects and is currently writing a fantasy novel.
Björn Hurri

Björn
Hurri

Björn Hurri is a concept artist and art director who has worked for many major publishers on over 130 titles, including Horizon Zero Dawn, Horizon Forbidden West, Ghost of Tsushima, Alien: Isolation, God of War I & II, Dishonored, Fortnite, League of Legends, Sea of Thieves, the Battlefield series, and many more. He joined the industry in 1998 and worked on indie games before going full-time and eventually joining an outsourcing studio that specializes in visual development, concept art, IP development, and production art. Hurri most recently had the pleasure of working on Diablo 4, season 3 of Love, Death + Robots, and God of War: Ragnarök.
Kuba Jankowski

Kuba
Jankowski

Kuba Jankowski is a lawyer who is lucky enough to combine his profession with his passion for gaming. He has worked in the video game industry for several years, four of which he has spent at CD PROJEKT RED. At CDPR, Kuba works closely with game developers, conducting legal clearance of in-game assets, creating and reviewing all sorts of contracts, and providing music-related legal support. He also helps with any and all legal puzzles related to business or intellectual property.
Jama Jurabaev

Jama
Jurabaev

Jama Jurabaev is a professional concept artist, illustrator, and art director working for the film and video game industry in London, UK.

 

His work can be seen in several Disney+ series such as The Mandalorian, The Book of Boba Fett, and Obi-Wan Kenobi, as well as the BBC's Prehistoric Planet, Jurassic World: Fallen Kingdom, and many others.

 

He is currently working on unannounced Star Wars projects.
Jakub Knapik

Jakub
Knapik

Jakub Knapik is a VFX supervisor / art director and CG artist with over 20 years of experience in the film and commercial industry. He currently works as global art director at CD PROJEKT RED. Over his career he has had the opportunity to explore a vast array of projects, from deeply art-driven films like Lars Von Trier’s Melancholia, to special projects for the European Space Agency’s Rosetta mission, a collaboration with ARES for The Martian movie, and even video clips for rock legends Radiohead. A few years ago, he decided to dive into the vivid world of game development, with its fast-growing technology and visual language, and has since worked as lighting and FX art director on Cyberpunk 2077. When he’s not nerding out over visuals effects, sound and image quality, he enjoys spending his free time sailing, listening to music, and indulging in photography.
Adam Kovač

Adam
Kovač

From selling innovative companies to working at one — Adam is a solutions specialist at 3Lateral, guiding clients in the adoption of novel MetaHuman technologies and empowering local community initiatives. 3Lateral develops innovative technologies that enable the digitization of human appearance and motion at an unprecedented level of realism. Previously, Adam was a manager at EY, making tech mergers and acquisitions happen on a regional level. He managed the sale of 3Lateral to Epic Games and supported the $3bn sale of United Group to BC Partners. He is actively involved within the startup and creative tech community, coaching founders, creating workshops, supporting applications for the Innovation fund, connecting to Venture Capital funds, etc. Adam supported Digital Serbia Initiative in launching the first Startup Scanner in 2019.
Pawel Kozłowski

Pawel
Kozłowski

Pawel Kozłowski is a principal developer technology engineer in the Developer and Performance Technology group at NVIDIA with over 10 years of experience in computer graphics. He focuses on integrating path tracing into current game engines, which spans the domains of sampling and denoising algorithms, and delivering the best GPU performance possible to gamers on the GeForce platform. Unconventionally, he developed his interest in real-time graphics while pursuing his Ph.D. in medical imaging at GE Healthcare and the University of Oslo, Norway, where he worked with volume rendering for 3D cardiac ultrasound.
Anna Krzemień

Anna
Krzemień

Anna Krzemień is senior environment concept artist currently working at Techland. She graduated from the Academy of Fine Arts in Katowice, Poland, in 2013. Her career in game development began in 2014 at The Farm 51, where she worked on Get Even and was later promoted to art director for the company’s next title — Chernobylite. Halfway through 2019, she joined Techland to work on Dying Light 2 Stay Human. Later, she was on the team responsible for Dying Light 2 Stay Human: Bloody Ties.
Bastien Lecouffe Deharme

Bastien
Lecouffe Deharme

Bastien Lecouffe Deharme was born on the shores of Brittany, France, in the early eighties. His artwork evolves at the crossroad of modern and ancient myths & legends, forgotten tales, and tragedies. Bastien creates dark and symbolic pictures, blending a contrast of beauty and decadence.

 

He tells stories to make his inside worlds exist through text and images. Drawing, painting, and photography are all the mediums he likes to mix into his digital creations. From cursed medieval symbols to noir sci-fi, the same thematic elements remain between the lines.

 

In 2010 he moved from France to the United States. There, he has continued a career dedicated to every aspect of his art, including painting Magic: The Gathering cards, working with his agency on large-scale projects, and developing his graphic novels & role-playing games. He also teaches digital painting, illustration, and figure drawing.

 

Bastien’s artwork can be seen in publications and exhibitions worldwide, including on the cover of the emblematic Spectrum Fantastic art book.
Peer Lemmers

Peer
Lemmers

Peer Lemmers is an animator with over 10 years of experience in the film and video games industries. During this time, he's had the privilige of honing his craft and contributing to the projects of high-profile companies like DreamWorks, Tippett Studio, Double Negative, Reel FX, Sony Imageworks, Rare Microsoft, Image Engine, and Guerrilla Games.
Dawid Lubryka

Dawid
Lubryka

Dawid Lubryka is a Polish animation director with 13 years of experience in the gaming industry. After studying Computer Animation at Bradford University, UK, he joined Techland. He's worked on titles such as Dying Light 2: Stay Human, Dying Light, Dead Island, and Call of Juarez: Gunslinger. Currently, Dawid's main focus is gameplay animation, where he focuses on crafting captivating, immersive experiences for players.
Michał Makarewicz

Michał
Makarewicz

Michał Makarewicz is an award-winning artist who worked for 20 years at Pixar. During his time there, he worked as a fixer, animator, directing animator, supervising animator, director (Disney+), and intern training lead. He has worked on some of Pixar's most beloved shorts and feature films such as Toy Story 3, Toy Story 4, The Incredibles, The Incredibles 2, Finding Dory, Brave, Cars, Cars 2, Wall-E, Up, Soul, Ratatouille, as well as many others. Michał led the Pixar internship program along with other educational series for employees at the studio, and he also has had the honor of mentoring under Founder Ed Catmull. Michał’s been honored with 2 Annies (Soul, Ratatouille), been nominated for a VES award (The Incredibles 2), as well as a Reuben Award (Soul). He was also honored with a scholarship in his name at Vancouver Film School. He is currently the Head of Studio Animation for SPIRE Animation Studios, and is also the Founder of the Animation Collaborative and ProRigs.
Hugues Martel

Hugues
Martel

Hugues Martel is the founder and driving force behind PureArts, a leading creator and manufacturer of premium collectible figurines for the video game and movie industries since 2008. With offices in Shenzhen, Shanghai, and Montreal, Hugues has steered PureArts to great success over the years. His passion for art, animation, and toys has been instrumental in establishing the company as a prominent player in the collectibles market. Combining artistic talent with astute business acumen, Hugues continues to inspire his team to design, develop, and distribute top-tier collectibles worldwide, captivating collectors and enthusiasts alike with their craftsmanship.
Brian Matyas

Brian
Matyas

Brian Matyas currently leads character development in the Lucasfilm art department. With over 15 years of experience as a concept designer, his work spans a wide variety of industries, including film, animation, television, gaming, and commercials.

 

He is responsible for designing many characters in the Disney+ portfolio including those from The Mandalorian, The Book of Boba Fett, Obi-Wan Kenobi, Willow, Ahsoka, and the upcoming Skeleton Crew and Acolyte.
Dominik Mayer

Dominik
Mayer

Dominik Mayer is a German illustrator focusing on dark fantasy art. His striking and unique art style comes from his use of vibrant colors, dynamic compositions, and geometric shapes.

 

Dominik studied illustration and 3D animation and worked as an in-house 3D/2D generalist, graphic designer, and concept artist in Hamburg and Munich before becoming a full-time freelance illustrator and art director for the games and movie industries. He works for clients worldwide, including Wizards of the Coast, Axis Animation, Netflix, Blizzard, Tencent, and Riot Games.

 

Besides his industry work, he is also an independent artist whose projects can be found on his social media channels.
Louise Mélin

Louise
Mélin

Lousie Mélin is a technical artist at Adobe in the Substance team where she gets to share her passion for texturing through training and tutorials. She started her career in academia as a philosophy teacher specialized in aesthetics, before realizing that she would rather spend her days making art than talking about it. She is a self-taught material artist with a soft spot for everything procedural. Louise lives in Brittany, in the far west of France.
Marcin Minor

Marcin
Minor

Marcin Minor is a painter and illustrator who also uses his skills to help others as an educator, a developmental therapist, and art therapist. He completed his studies at the European Academy of Arts in Warsaw. He has collaborated with various publishers and participated in multiple exhibits. His works, created with acrylics, watercolor, ink, dry pastels, and digital art have graced the covers of dozens of books and board games. He is currently working on illustrations for arsEdition's publication of Frankenstein by Mary Shelley.
Emnet Mulugeta

Emnet
Mulugeta

Emnet Mulugeta is a cinematics director at Goodbye Kansas based in Stockholm, Sweden. Eritrean-born Emnet has been a part of the design, animation, and VFX community since the early 2000s, working as creative director, designer, and director in the advertisement- and TV-industry in Europe and the US before shifting into the gaming industry. Some of Emnet's latest directing credits include Ubisoft's Skull & Bones, Assassin’s Creed Valhalla, Arkane's Redfall, and PUBG: Battlegrounds.

 

He’s passionate about cinematic storytelling and enjoys shaping epic visuals and intense action as well as complex emotions of performance. Apart from being a film buff and a multilinguist, Emnet is passionate about capoeira, sci-fi, and has an encyclopedic knowledge of 80s and 90s hip-hop.
Masahiko Otsuka

Masahiko
Otsuka

President of the Japanese animation studio, Trigger Inc. Beginning his career at Studio Ghibli as an assistant director, Masahiko continued his career at Gainax as an episode director for several productions, including Neon Genesis Evangelion , and as an assistant director for others, including Gurren Lagann . After establishing Trigger Inc., he also participated in scriptwriting for productions such as Little Witch Academia and Cyberpunk: Edgerunners .
Grzegorz Przybyś

Grzegorz
Przybyś

Grzegorz Przybyś is a concept artist and illustrator currently working as an art director at Blank studio. He began his career in 2007 as a concept artist at Techland. His previous work includes The Witcher 3: Wild Hunt, Thronebreaker: The Witcher Tales, Dying Light, Call of Juarez: Gunslinger, Might and Magic X, Heroes VII, Showgunners, New World, Hearthstone, and many others. He's a fan of both modern computer graphics techniques and the traditional medium.
Tomasz Radziewicz

Tomasz
Radziewicz

Tomasz Radziewicz graduated with honors from the Academy of Fine Arts in Gdańsk under prof. Stanisław Radwański. He was also a scholar in the atelier of Stephan Balkenhol at the Academy of Fine Arts in Karlsruhe, Germany. Radziewicz is the creator of many monuments in Poland, including the Józef Piłsudski Monument in Gdańsk, the Monument of the Pope John Paul II in Przemyśl, the Kazimierz Deyna Monument in Warsaw, and the recent Monument to the Glory of Cavalry and Polish Artillery near Komarów.

 

In recent years, Radziewicz has been working on video-game-and film-related projects, collaborating with companies like CD PROJEKT RED and Platige Image. In 2014, he designed the Collector’s Edition for The Witcher 3: Wild Hunt as well as a 2.5 meter high sculpture depicting the witcher Geralt fighting a Noonwraith, with the latter currently on display at the CD PROJEKT RED headquarters in Warsaw. He is also the creator of a concept sculpture for Cyberpunk 2077.
Paweł Sasko

Paweł
Sasko

Paweł Sasko started working in the gaming industry after high school. His 11 years at CD PROJEKT RED include work on The Witcher 3: Wild Hunt, its expansions, and Cyberpunk 2077. As quest director, Paweł oversees the work of the Quest, Open World, and Cinematic departments on Cyberpunk 2077’s spy-thriller expansion Phantom Liberty. He holds two Master's degrees (Journalism & Psychology) and frequently speaks at game developer conferences. He streams Cyberpunk 2077 on Twitch, is currently learning Mandarin, and loves dancing.
Adam Sawicki

Adam
Sawicki

Adam Sawicki is a principal member of technical staff / developer technology engineer at AMD where he focuses on helping game developers utilize AMD GPUs efficiently. Previously, he worked on games and game engines, digital satellite television, graphics drivers, shader compiler, and other aspects of computer graphics. He holds a master’s degree in computer science.
Arno Schmitz

Arno
Schmitz

Arno Schmitz is the lead character artist at Guerrilla Games and returning speaker at the Promised Land Art Festival. He graduated in Game Architecture and Design at the Breda University of Applied Sciences and later studied at the Florence Academy of Arts where he completed the Intensive Drawing Program. After that, he started as a character artist at Guerrilla where he worked on games such as: Killzone Shadow Fall, Horizon Zero Dawn, and Horizon Forbidden West, including the recently released Burning Shores DLC. In his free time, he enjoys traditional figure drawing/sculpting and working on his personal projects, ranging from designing fantasy characters to creating 3D portraits of his family members.
Dominika Szot

Dominika
Szot

Dominika is the Head of Marketing at GRID Esports, the in-game data platform for competitive gaming and esports. Her expertise lies at the intersection of the gaming, esports, data, and technology sectors. She is a member of the Women in Games and Women in Esports committees and serves as a mentor for the Intel FutureGen and Women in Games International programs. As part of her dedication to supporting women, Dominika created "IT'S HER GAME", a podcast highlighting women in the gaming and technology industries. She has been named Ambassador of the Year by Women in Games (WIGJ) in 2021, as well as Industry Rising Star and Hall of Fame Inductee for 2022 by Esports Insider.
Kamila Szutenberg

Kamila
Szutenberg

Kamila Szutenberg is a self-taught concept artist based in Germany with over eight years of experience in gaming and film industries. She loves creating imaginary worlds, and gets her greatest reward when fans of her work tell her that they want to live in the fantasy realms she’s made. Throughout her career, Kamila has had the opportunity to collaborate with an array of esteemed clients across the globe, including industry titans such as Framestore, Ubisoft, Warner Bros, Axis Studios, and Wizards of the Coast. Some of the projects she was involved in include Shadow of the Tomb Raider, Destiny 2 and the Magic: The Gathering series.
Julia Szynkaruk

Julia
Szynkaruk

Julia Szynkaruk has a professional background in music and graduated from the Musical Academy in Wrocław, but decided to take on a different career path in game dev, starting in QA (releasing Call of Juarez: Gunslinger Nintendo Switch edition). After moving to an art path as an art producer for Dying Light 2 Stay Human, Julia is now working on an unannounced AAA open-world game. Privately, Julia is a gamer, game collector, and a fan of industrial architecture.
Furio Tedeschi

Furio
Tedeschi

Furio Tedeschi is an award-winning concept artist with over 20 years of professional experience in the entertainment industry. He has worked on many popular games, such as Mass Effect: Andromeda, Star Wars: The Clone Wars — Republic Heroes, The Legend of Spyro, and Cyberpunk 2077, as well as on various films and TV shows, including Raised by Wolves, Transformers: The Last Knight, Pacific Rim, and The Quiet Place.

 

Tedeschi was also responsible for creating the designs for Transformers: Rise of the Beasts (2023) and the Miami Crypto Bull Statue. He was nominated for an Art Directors Guild Award for his work on the 2019 horror film A Quiet Place, and was also the winner of the ZBrush Summit Sculpt Off for three consecutive years.
Mateusz Tokarz

Mateusz
Tokarz

Mateusz Tokarz is the CG head of the VFX and Animation department at Platige Image. He graduated from the renowned AGH University of Science and Technology in Kraków, and then completed three years at the Academy of Fine Arts in Kraków. He started his adventure with computer graphics in a company producing computer games, but soon his passion for movies won out. After several years in the industry, he joined Platige Image as a supervisor in the Advertising department, became the head of the Advertising department, and then the head of the Animation department. Currently, he leads and supervises the creation of special effects for various series set in the world of The Witcher for Netflix. During his career at Platige, he has been responsible for various types of projects, such as commercials, cinematics, feature films, and series.
Sadan Vague

Sadan
Vague

Sadan Vague is a Ukrainian artist who keeps his art to narrow circles: you either know him or you don't. He doesn't have any AAA studios or big companies in his portfolios and prefers to keep it that way. He does art for art's sake. He loves to create and he's been doing so in one way or another for many years.
Romain Van den Bogaert

Romain
Van den Bogaert

Romain Van den Bogaert is a sculptor and character designer based in Lyon, France. He is particularly known for his sculptures of figurines and busts, which frequently draw inspiration from legends and lost civilizations. Romain recently switched mediums to 3D tools in order to convey his artistic vision, and has collaborated with clients such as Adobe and CD PROJEKT RED.
Maarten Verhoeven

Maarten
Verhoeven

Maarten Verhoeven is a freelance digital sculptor with a love for the dark and weird. He specializes in work for 3D sculptures for concept art, fine art, films, commercials, prototypes, designer toys, and collectibles. Having a background in art, he handles different aspects of production from original concept sculpts and high-res assets to engineering and 3D prints. Today he works from Belgium as a freelance ZBrush artist, providing his talents worldwide to various companies, publications, and projects. He has worked for Maxon, Marvel, Disney, Warner Bros, Hasbro toys, NECA, Gentle Giant, MSI, Wacom, Framestore, The Gnomon Workshop... and many more.
Ilse Zamarripa

Ilse
Zamarripa

Ilse Zamarripa is a 3D animator and actress whose previous credits include the Oscar-winning Avatar: The Way of Water, Horizon Forbidden West: Burning Shores, WandaVision, Overwatch, Finch, and more. Ilse is also the founder of The World Space, an online community and YouTube channel dedicated to helping aspiring artists.
Mathias Zamęcki

Mathias
Zamęcki

Mathias Zamęcki is a Polish art director with 12 years of experience in the game, animation, and advertising industries. He has worked on a wide range of productions in a variety of fields, including promo art, keyframes, environment design, and color scripting. He is interested in creating a diversity and range of styles in his artworks to create new and fresh ways of communicating stories through art.
Kasia Zielińska

Kasia
Zielińska

Kasia ‘Kafis’ Zielińska is a lead concept artist from Techland. She’s been involved in the game dev industry for the past 13 years, and during that time she has grown as an artist and lead across a variety of projects — from casual and f2p games to board and card games right through to AAA titles. In the past few years she has worked on Dying Light 2 Stay Human and Dying Light 2 Stay Human: Bloody Ties. Currently, Kasia is leading the Concept Art team responsible for Techland’s unannounced AAA fantasy title. When she’s not designing environments she illustrates Magic: The Gathering cards.