Genci Buxheli is a Lead Character Artist at Eidos Montreal based in Montreal, Canada. Originally from Albania, he decided to pursue his dreams of becoming a character artist in the video game industry by working primarily as a freelancer for different mobile game developers.
In 2017 he joined Eidos Montreal as a Lead Character Artist to work on Marvel’s Guardians of the Galaxy, where he had the opportunity to create some of the game`s main protagonists and antagonists — as well as supporting cast members.
When creating workflows, Genci often finds inspiration from other departments to help speed up and improve the creation process of character modeling and shading.
Stan Just is a committed game developer with over 12 years of experience in the industry. He is currently the CEO of Covenant.dev, and the Game Director of the upcoming Gord .
In his past experience as a producer, he worked for Reality Pump Studios on the Two Worlds series, 11 bit studios on the Anomaly series, and CD PROJEKT RED — where Just managed teams creating The Witcher 3: Wild Hunt and its expansions. He also sat on the management boards of the Polish Games Association, European Federation of Game Developers, and GameINN Steering Committee.
Dawid Lubryka is an animator with over 13 years of experience in video games and animation. He began his career with CG at the age of 12, starting out with modeling, texturing, and rendering, before finally moving toward animation. He graduated from Bradford University in the UK, where he studied computer animation. While studying, he also worked as a teacher's assistant, providing support for younger students.
Currently, he works for Techland in the role of Animation Director for an unannounced title. Throughout his career he has worked both on gameplay animation and cinematics, contributing to games such as Dying Light, Dying Light 2: Stay Human, Call of Juarez: Gunslinger, and the Dead Island franchise.
Daniel Lupien has been working in both the video game and VFX industries for the past 21 years, focusing mostly on assets. He is also a practical prop maker.
He specializes in texturing and for the past eight years has been working as an Asset Supervisor at Rodeo FX — where he has worked on many franchises such as: Game of Thrones, Fantastic Beasts, Aquaman, WandaVision, and Jumanji, to name just a few.
Tomasz Marchewka is currently an Associate Story Director at CD PROJEKT RED.
He holds over a decade's experience as a writer, and has worked for almost a decade in game development at CD PROJEKT RED. During his time at the studio, he has worked on The Witcher 3: Wild Hunt , the Blood and Wine expansion, and Cyberpunk 2077 . Besides video games, he writes novels and short stories.
He is an incorrigible aficionado of noir fiction. In stories he looks for sad endings, flawed characters, and mistakes that cannot be undone.
Tina Nawrocki is a 2D Animator with over 16 years of experience working across the gaming, television, and film industries. Tina joined Studio MDHR in 2015 to work on Cuphead as a Concept Artist and 2D Animator. She designed and animated the bosses for Sugarland Shimmy, as well as various platforming stages. Following Cuphead’s release Tina worked for two years on Studio MDHR’s new project, Cuphead: The Delicious Last Course.
Since leaving MDHR in 2020, Tina has had the pleasure of animating on Season 2 of the Netflix Series Green Eggs and Ham, and the feature film Space Jam: A New Legacy — as well as providing original animations for Drake's Knife Talk music video.
Harvey Newman is an Animation Director who has worked in the games industry for nearly two decades. After starting out in QA for Sega, working on titles such as Rome: Total War, Football Manager, Worms Forts: Under Siege, and many more, he began his journey into animation by working on GoldenEye Reloaded for the Nintendo Wii. He then went on to work on Dead Space: Extraction for the studio Eurocom.
Throughout his career Harvey has worked in studios such as Eurocom, Crytek, Lionhead, Creative Assembly, Axis, DICE, and Build a Rocket Boy. He has helped to ship many award-winning titles from different leadership positions — titles which include Battlefield V, Horizon Zero Dawn, Fable Legends, Star Wars Battlefront, Crysis 3, GoldenEye Reloaded, and more.
Harvey is also an avid YouTuber where he shares his passion for animation weekly. He works mainly in Maya and sometimes Motionbuilder — but Maya is 100% his software of choice.
Anna Podedworna is an illustrator and concept artist based in Warsaw, Poland. She works in video game and film industries.
Anna started her career working for Polish studios such as CD PROJEKT RED and Flying Wild Hog. Later she transitioned to become a freelance artist, growing a list of clients which includes studios such as: CD PROJEKT RED, Riot Games, Wizards of the Coast, Flying Wild Hog, Valve, Paizo, Atlas Games, Tuque Games, Walt Disney Pictures, and Warner Bros. Pictures.
She has contributed to games such as GWENT: The Witcher Card Game, League of Legends: Wild Rift, Dota 2, Evil West, Magic: The Gathering, Dungeons & Dragons, Pathfinder and upcoming movies such as The Lion King sequel and Joker 2.
Ines Scheiber is a French 2D animator specializing in realistic and anime-style special effects.
After graduating from the Les Gobelins animation program in Paris, she has traveled around the world, from England to Japan and Korea, in a personal quest to synthesize her eclectic influences through her animations. She has participated in projects including the Arcane Netflix series, feature films such as The Witcher: Nightmare Of The Wolf, and I Lost My Body, as well as The Division 2: Warlords of New York animated short.
Always looking for action-packed, FX-heavy shows, she aspires to bring a touch of her favorite Japanese animes into Western productions, as much as the other way around.
Jordu Schell has been in the film & television industry since 1987. His talent as a designer and sculptor is world renowned, and his credits include: Avatar, The Chronicles of Narnia: Prince Caspian, 300, Hellboy, Aliens vs. Predator – Requiem, Men in Black, The Mist, Batman Returns, Edward Scissorhands, Alien: Resurrection, The X-Files (1998) , Predator II, Galaxy Quest, Evolution , Babylon 5 (a series for which he designed Emmy award-winning creature makeup, as well as the first fully digital creature for a television series), and many more.
He has traveled all over the globe and worked at some of the most prestigious companies in the world to teach his unique brand of creature and character design. He has taught in China, Japan, Denmark, Brazil, France, England, Canada, Mexico, New Zealand, and Australia, and has taught at Industrial Light & Magic, Blizzard Entertainment, Blue Sky, Disney, Dreamworks, and many others.
Van Den Bogaert
Romain is a freelance sculptor and character designer based in Lyon, France.
His fascination for shapes, volumes, and malleable materials manifested at an early age, a passion that was to become a lifelong creative pursuit. Romain completed a PhD on clay structure in soils, and since 2015 has dedicated himself entirely to sculpture — with many of his creations now edited and used by various companies, including: CD PROJEKT RED, Adobe, Mythic Games, and Mindwork Games.
He is particularly known for his figurines and bust sculptures inspired by legends and lost civilizations. He recently changed his artistic medium, adopting new 3D tools to carry out his art and extend his work to various creative industries.