Konrad Czernik is an experienced concept artist, working on video games since 2006. He loves helping out young artists get into the concept art industry and develop skills in the craft.
First by hand, then in digital form, he designed environments, props, characters and storyboards for most of Techland’s releases, as well as Shortbreak Studios’. This includes titles such as Dead Island, Call of Juarez and Hellraid. During this time, he became in charge of Techland’s entire concept art team as Concept Art Lead and — later — Character Art Director.
Konrad is currently involved in the studio’s TBA AAA title as Senior Concept Artist. He’s passionate about sculpturing as well as comic books — and works on his own personal comic book project set in a post apocalyptic setting.